I am certainly not anti-technology. In fact, for the most part I enjoy it. The potential problem I see is in the way it is evolving. It is becoming cheaper and more readily available. This seems good when we think about the hard work people have done to get computer access to everyone. For instance, many public schools and libraries have raised money to make multiple computers with internet access available. Some communities are working to make free community wide wireless internet access available. I even heard a conversation recently in which someone asked, “Did those wind-up laptops ever make it to Africa?”
To get your own laptop, you can you go to your local department store (Wal-Mart) and pick one up for a reasonable price. Not only will it be affordable but it will be ready for you to use right “out of the box!” I wonder though if, like socialism, this idea of everything for the masses is better on paper than in reality or virtual reality. Especially since a lot of the motivation for this has been more about profit and capitalism than good-will towards your fellow human/avatar. This seems to be one of the philosophical questions at the heart of technology’s use by a society. I mean without the personal computer and the notions it brought into all our homes, things would no doubt be different. What would those differences be?
Beyond pricing, and since technology is another product to be bought and sold, the design aspects are changing as well. We can’t deny it is having an impact on what looks appealing to us an what doesn’t. Disposability is also no longer taboo. This has an effect on the materials things are made out of and the quality put into them. If I know that when the next version of something comes out you will want to “upgrade” I can make it with less quality and cheaper materials. This shift in our relationship to the concept of disposeabiltiy is, in my opinion, part of the reason why we are seeing more and more uses for plastic. It is also contributing to outsourcing and more things labeled “made in china”.
The other idea that has tagged along as technology has evolved and become more widely available is size. Unlike other areas of our lives, small is in! The smaller and more functions the better. We want our cellphones to do more than make calls. We want our cars equipped with DVD players to entertain the kids. We want our laptops lighter and faster and able to support us in all our multimedia adventures. Even our household appliances are seeing changes. Look at your programmable self-grinding coffee pot for example.
To meet our “needs”, the manufacturers have had to make the technology more “user friendly”. So, in an effort to appeal to the masses, the technology has become smarter allowing us to be dumber. Despite all of this, it looks like we are still a long way away from the Jetsons. Will our overly “user friendly” products keep us from striving to reach our Jetsonian dreams? This dumbing down is not just with computers. Let’s take another look at Second Life.
You log on and get an avatar and are dropped onto “Orientation Island.” There you are taught the basic workings of how to be a part of this place. I am told that “Orientation Island” didn’t always exist or you could get off much easier in the past. In theory, I think this place is a good idea. As a newb, I didn’t just automatically know how to do things there. But does it dumb down the experience of just having to ask or figure it out? And what kind of experience did it offer? I thought it was kind of lame and frustrating. Not exactly begging me to want to spend much more time or any money. I’m persisting with my exploration for university credits and artistic reasons. I wouldn’t say at this point I get the same enjoyment or needs met there as other people I know.
As for profit, to alter your avatar far beyond what was given to you, expect to spend some money. Will the money I spend make me feel like I need to spend more time there to get my money’s worth? I mean I haven’t been there for long but it looks like to fit in will require some cash. I am still asking myself how bad do I want nipples?
Businesses are also creating a presence there for profit reasons. Second Life users are almost like a captive test market. Universities are building their own spaces for educational purposes. They also want to appeal to their students or potential students (customers) as well. I also hear SL is big among libraries and they even discussed this at some big librarians conference! But despite all the money you spend, there isn’t much difference in SL. At least I haven’t seen the same difference you see in your day to day real world wanderings. Those flaws that make us unique and beautiful seem to be for the most part missing. I wonder how the SL experience differed when you still had to pay to get an account?
There is no doubt in my mind that this “user friendly” requirement has compressed our differences. Not just our differences in user ability or economic standing but difference like virtual appearance. You are suddenly interacting with virtual people in a place where everyone looks like a model and probably not much like themselves. In this way, I wonder how the soothing quality of technology is effecting us beyond the ideas I have presented here. Is this easy technology effecting our notions of difference, aesthetics, identity, and the body?
Is there something too reassuring about today’s technology?
Posted by Erika Swinson 1 comments
Labels: aesthetics, anti-technology, body, difference, domestication, evolution, identity, newb, nipples, orientation island, technology, user friendly, Wal-Mart
I'm stuck on "Orientation Island" and I can't get off!
"My theory is that the hardest work anyone does in life is to appear normal." - from movie Ed TV.
A few days ago I learned how to get into a car in second life. Driving is another can of worms! I kept walking all over the car and finally this guy drives over and asks me if I want a ride. I confessed I didn't know how to get into the car. He was pretty patient explaining things to me. But then he tells me you have to collect stars to get off the island. Shannon said he was lying. So, now I'm a gullible avatar.
Prior to the whole car experience, I walked up to someone and they kept looking at me. Well, their avatar was staring at my avatar. So I say something like, "I know I don't like this outfit either." She says she does like mine but not hers. I said I thought that was funny. She asked why and then never said another word to me. Maybe something distracted her in her real life? So I walked away. It was strange to feel strong emotions about this "game."
And walking away I thought, this is like really involved chatting. I mean I remember posting on message boards and getting so involved in those exchanges. Once, on a Buddhist message board in the early 90s, the discussion got really heated about cutting the lawn. Was the grass a sentient being? Was cutting the lawn damaging to it? How was karma involved in all of this? Was the guy who initiated the talk just unwilling to admit he didn't want to mow the lawn?
No wonder I got emotional when other people wouldn't talk to me in second life or just walked away! In fact, I saw another avatar that looked like mine. I ran up to her. She took one look and ran away. I couldn't blame her. She scares me too. But it surprised me to feel sad about this virtual rejection. So what is happening with the our real world social structures that we are coming up with more and more complicated but realistic ways to communicate with others? And why do we spend more time communicating with strangers online than in person? And what does it mean to be a lesbian stuck on “Orientation” Island? Is that the Internet God's cruel joke?
Posted by Erika Swinson 0 comments
Labels: avatar, Buddhist, Ed TV, God, message board, orientation island, worms
What's in a name?
From the pages of Paul Auster's graphic novel City of Glass, to the Holy Bible, to roll call and many other places comes the notion that names are important. They are the gold nuggets of language. Without them what would we have? "And if we can't name a common object, how can we speak of things that truly concern us?" - Paul's book. And so I was charged with the important task of first choosing a name for my avatar in second life.
I tried names I had had in my real life like Sky and even variations like Skye but to no avail. With so many people already named, I soon found that this was not going to be as easy a task as I had initially imagined. I then started from a list in my head of names I had always liked but again no luck. Then I thought of funny names to go with the last names choice list but someone already had those names too. I'll have to make a mental note to try and meet people like Mile High. Maybe not?
And so the television played on in the background. By now it was getting late and I was becoming desperate. Something came on about a magician show Mindfreak. Jenn sensed my frustration and suggested it. I kind of liked the sound of it. I didn't know much about the show and hoped people wouldn't assume I was his biggest fan or something. I more liked the idea that I question the limits of our minds in my research. It seemed like it might work. I paired it with Kidd. My father likes to call me 'kiddo' so it has a nice nostalgic feel to go with the conceptual bit. Would it work?
It did! So you can find me there under that name if I ever get off of "Orientation Island". But that's another post! If you find me we can even discuss the importance of names here or there. Now I'm left to try this name on for size and see how it fits. A chosen name to go with a chosen appearance for a virtual world. I wonder what it means to live in a time when we get to choose so many names for ourselves? Seeing the names acceptance on my laptop screen was a relief but hardly held the same feeling as something like the naming ceremony depicted in Roots. Oh well. Mindfreak Kidd doesn't fit with the look of my avatar yet but that is yet another post!
Posted by Erika Swinson 0 comments
Labels: Holy Bible, Mindfreak Kidd, names, orientation island, Paul Auster, screen name, sky, Skye